a |
Actor Networks | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
Actor-Network Theory | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
Agile | Agile Management in Cybersecurity |
AI agent | Game-based learning - Teaching Artificial Intelligence to play Minecraft: a systematic literature review |
Application Lifecycle Management | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
Artificial Intelligence | Examining the Barriers and Enablers of AI Adoption in a Multimedia Organization |
Artificial Intelligence adoption | Exploring the social and technical factors in organisational AI adoption: A systematic literature review |
attention | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
attention crisis | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
Augmented AI | Exploring the social and technical factors in organisational AI adoption: A systematic literature review |
Awareness | A Cyber Attack Simulation for Teaching Cybersecurity |
b |
Barriers | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
Barriers and Enablers | Examining the Barriers and Enablers of AI Adoption in a Multimedia Organization |
Business ecosystems | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
Business Process Management | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
c |
Checklist | Disruptive innovation in Small and Medium Enterprises: a key factors checklist |
Cirular Economy | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
complaint management | Revitalizing Public Trust through Efficient Complaint Management: A Comprehensive Study on the Impact and Effectiveness of Public Complaint Management System of Malaysia |
cross-case analysis | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
cross-platform analysis | Uncovering Cross-Platform Spreading Patterns of Fake News about Covid-19 |
Customer Centricity | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
Customer co-creation | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
cyber attacks | A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
Cyber Security | A Cyber Attack Simulation for Teaching Cybersecurity |
Cybersecurity | Agile Management in Cybersecurity A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
Cybersecurity incidents | A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
d |
data protection | Persona-oriented Data Protection Impact Assessment for Small Businesses |
Data Protection Impact Assessment | Persona-oriented Data Protection Impact Assessment for Small Businesses |
Data Security | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
decision making | Examining the Barriers and Enablers of AI Adoption in a Multimedia Organization |
Design Science | Agile Management in Cybersecurity |
Design Thinking | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
digital products | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
Digitalization | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
disinformation | Emotionally driven fake news in South Africa |
disruptive innovation | Disruptive innovation in Small and Medium Enterprises: a key factors checklist |
e |
Education | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world A Cyber Attack Simulation for Teaching Cybersecurity |
Employee | Leading in Society5.0, The 5Co Leadership Concept |
European General Data Protection Regulation | Persona-oriented Data Protection Impact Assessment for Small Businesses |
f |
Fake News Detection | Uncovering Cross-Platform Spreading Patterns of Fake News about Covid-19 |
focus | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
Framework | Agile Management in Cybersecurity |
g |
game-based learning | PlayWithUnicam: An extensible platform for serious games Game-based learning - Teaching Artificial Intelligence to play Minecraft: a systematic literature review |
Gamification | PlayWithUnicam: An extensible platform for serious games |
General Systems Theory | Examining the Barriers and Enablers of AI Adoption in a Multimedia Organization |
Generation Z | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
h |
hate speech | Combating Hate: How Multilingual Transformers Can Help Detect Topical Hate Speech |
Healthcare data | A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
human centred learning in a digital world | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
human needs | Leading in Society5.0, The 5Co Leadership Concept |
i |
Innovation | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
Interoperability | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
Interpersonal Behaviour | Systemic risk enacted by emotionally driven client behaviour on South African mobile banking systems: A structured literature review through the theoretical lens of interpersonal behaviour |
k |
KNIME | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
knowledge creation | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
Knowledge Management | Selecting a Knowledge Management Methodology in Society 5.0 |
l |
Leader | Leading in Society5.0, The 5Co Leadership Concept |
Leadership | Leading in Society5.0, The 5Co Leadership Concept |
lifecycle | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
m |
machine learning | Uncovering Cross-Platform Spreading Patterns of Fake News about Covid-19 Combating Hate: How Multilingual Transformers Can Help Detect Topical Hate Speech |
management | Agile Management in Cybersecurity |
mental health | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
methodology | Selecting a Knowledge Management Methodology in Society 5.0 |
Minecraft Reinforcement Learning | Game-based learning - Teaching Artificial Intelligence to play Minecraft: a systematic literature review |
misinformation | Emotionally driven fake news in South Africa |
mitigation strategies | A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
Mobile Banking Systems | Systemic risk enacted by emotionally driven client behaviour on South African mobile banking systems: A structured literature review through the theoretical lens of interpersonal behaviour |
Mobility as a Service | Analysing Barriers in the Business Ecosystem of European MaaS Providers: An Actor-Network Approach |
multitasking | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
n |
Natural Language Processing | Emotionally driven fake news in South Africa Combating Hate: How Multilingual Transformers Can Help Detect Topical Hate Speech |
New Product Development | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
New teaching methods | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
New Work | Success factor focus and attention in study and work - a call for action at institutes of higher education in a more and more digitalized world |
p |
parents | Managing the work-life balance when working from home: the experience of Flemish parents |
Phishing | A Cyber Attack Simulation for Teaching Cybersecurity |
Policy and Regulation | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
public complaint | Revitalizing Public Trust through Efficient Complaint Management: A Comprehensive Study on the Impact and Effectiveness of Public Complaint Management System of Malaysia |
Public Service Delivery | Revitalizing Public Trust through Efficient Complaint Management: A Comprehensive Study on the Impact and Effectiveness of Public Complaint Management System of Malaysia |
Public Transportation wit E-Vehicles | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
r |
Reliability | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
s |
SA Retail Banks | Systemic risk enacted by emotionally driven client behaviour on South African mobile banking systems: A structured literature review through the theoretical lens of interpersonal behaviour |
Scalability | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
serious game | PlayWithUnicam: An extensible platform for serious games A Cyber Attack Simulation for Teaching Cybersecurity |
Small and Medium Enterprises (SMEs) | Disruptive innovation in Small and Medium Enterprises: a key factors checklist |
small businesses | Persona-oriented Data Protection Impact Assessment for Small Businesses |
Smart City Brain | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
Society 5.0 | Selecting a Knowledge Management Methodology in Society 5.0 |
Society 5.0 Education | Game-based learning - Teaching Artificial Intelligence to play Minecraft: a systematic literature review |
Sociotechnical | Exploring the social and technical factors in organisational AI adoption: A systematic literature review |
South Africa | Examining the Barriers and Enablers of AI Adoption in a Multimedia Organization |
sustainable development | A First Step Towards a “Smart City Brain” for Sustainable Development - Turning Experiences of Two Cities into Replicable Processes |
Sustainable Development Goals (SDGs) | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
Systematic Literature Review | Systemic risk enacted by emotionally driven client behaviour on South African mobile banking systems: A structured literature review through the theoretical lens of interpersonal behaviour Exploring the social and technical factors in organisational AI adoption: A systematic literature review A Systematic Literature Review on Cybersecurity Threats to Healthcare Data and Mitigation Strategies |
systemic risk | Systemic risk enacted by emotionally driven client behaviour on South African mobile banking systems: A structured literature review through the theoretical lens of interpersonal behaviour |
t |
T-O-E framework | Disruptive innovation in Small and Medium Enterprises: a key factors checklist |
team | Leading in Society5.0, The 5Co Leadership Concept |
Training AI agent | Game-based learning - Teaching Artificial Intelligence to play Minecraft: a systematic literature review |
u |
user-centered design | A system of customer co-creation for new product development of digital products with a pilot study of the Swiss media industry |
user-friendly | Society 5.0-Inspired Digitalization Framework for Resilient and Sustainable Agriculture |
w |
work | Leading in Society5.0, The 5Co Leadership Concept |
work-life balance | Managing the work-life balance when working from home: the experience of Flemish parents |
working from home (WFH) | Managing the work-life balance when working from home: the experience of Flemish parents |