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Investigating the Use of VR Visualization to Help Students Gaining Understanding on Pull Planning

9 pagesPublished: May 26, 2024

Abstract

This research focused on assessing the effectiveness of Virtual Reality (VR) as a tool for aiding students in grasping the concept of pull planning. In real-world scenarios, professionals from various trades contribute their expertise and project knowledge to establish commitments. Students, lacking substantial industry experience, face difficulties in comprehending pull planning without oversimplification. The proposed solution was an immersive VR visualization linked to the master schedule, allowing students to visualize site conditions during pull planning exercises. The study involved grouping students and equipping them with VR headsets, simulating different trade contractors engaged in pull planning overseen by a moderator. Findings suggest that VR enhances students' understanding of pull planning and also helps them identify additional issues like logistical challenges.

Keyphrases: construction education, pull planning, virtual reality

In: Tom Leathem, Wes Collins and Anthony Perrenoud (editors). Proceedings of 60th Annual Associated Schools of Construction International Conference, vol 5, pages 256-264.

BibTeX entry
@inproceedings{ASC2024:Investigating_Use_VR_Visualization,
  author    = {Lucky Pratama and Carrie Dossick},
  title     = {Investigating the Use of VR Visualization to Help Students Gaining Understanding on Pull Planning},
  booktitle = {Proceedings of 60th Annual Associated Schools of Construction International Conference},
  editor    = {Tom Leathem and Wes Collins and Anthony Perrenoud},
  series    = {EPiC Series in Built Environment},
  volume    = {5},
  publisher = {EasyChair},
  bibsource = {EasyChair, https://easychair.org},
  issn      = {2632-881X},
  url       = {/publications/paper/J57b},
  doi       = {10.29007/74hk},
  pages     = {256-264},
  year      = {2024}}
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